Monday, November 14, 2016

HW 9: Balance

Fairness: I'm not sure that fairness really pertains to our game. There is no competition, and it is against AI, to escape a maze. Perhaps it involves the number of obstacles and NPCs pursuing you?

Challenge: The challenge of the game is escaping and getting past the various obstacles in the maze, while also collecting treasure and dodging enemies.

Meaningful Choices: This may matter in a sense that you need to pick the right path in the maze to succeed?

Skill vs. Chance: N/A

Head vs. Hands: The head will be the main component in this game, with trying to figure out a path through the mazes while getting all treasure and avoiding enemies, and perhaps we will throw in jumping puzzles or something similar for a more physical challenge?

Competition vs. Cooperation: You dont cooperate with anyone, and you are only competing with the AI of the patrols.

Short vs. Long: Perhaps we will have a few different maps/levels to play through, so the game isnt too short or long.

Rewards: we will use treasures to reward players throughout the game, as well as the reward of completing the maze and moving closer to the final goal, freedom.

Punishment: Death and starting over are our punishments. Starting back from the beginning of the current level, though. Not the whole game.

Freedom vs. Controlled Experience: Most of the game will be somewhat controlled, as you're in a maze, confined. You do have the freedom to roam about the maze to escape though, to your ultimate goal which is true freedom.

Simple vs. Complex: We hope the mazes will prove to be simple enough to solve in reasonable time, but complex enough to provide a challenge.

Detail vs. Imagination: N/A

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